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18:51, 10 March 2010

Posted by Isaya_ie on 22:47, 16 February 2010 in Using mods

This is a translation of Alexspeed's excellent guide. I thank him for his kind permission.

NdT : ce document est une traduction du guide écrit par Alexspeed sur Dragon Age Nexus, avec son aimable permission.



Table des matières
Éditorial
Mises à jour
4 façons d'ajouter du contenu
[list=1][*]Fichiers .dazip et DAUpdater
Installation d'un fichier .dazip
Mettre à jour un mod avec DAUpdater
Désactivation et désinstallation des fichiers .dazip
A. La désinstallation avec la trousse à outils (toolset)
B. La désinstallation manuelle
Forçage du chargement de parties sauvegardées ...

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Posted by Rebel O Conner on 11:12, 9 January 2010 in Using mods

Using most replacer mods ( using meshes and textures only, no Dazip files) may lead to some issue.

after some trying, i found a hierarchy in the file loading, depending on the overrider folde you put the meshes and textures.

During the installation, Dragon Age setup create two override folders: the first is My documents/bioware/dragon age/packages/core/override folder, and the second is Program files/dragonage/packages/core/override folder
you could use any of this folder to add a replacer mod.
please note it's possible to create a folder in the override folder and to put the mod inside.
but if, for any reason, you have several data with the same name in the different override subfolder, the game load th ...

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Posted by lonisost on 23:36, 4 January 2010 in Using the toolset

So, several days ago, I realized that if I was going to make my own small campaign in DAO, that the area layout names are rather ambiguous and I would have to try them all out in order to figure out which each was.

I came across an article on the DAToolset wiki which was incomplete (by RandyG). I decided to take it upon myself to check all of these areas and give them some sort of meaningful descriptions.

The wiki is located here:
http://social.bioware.com/wiki/datoolset/index.php/ToolSet:_Area_Layouts


/**************************************************************/

I was also thinking that this would be a good place to compile some of the areas, levels, and rooms you guys made and pos ...

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Posted by Alexspeed on 07:31, 28 November 2009 in Using mods



[GERMAN] Anleitung zur Installation/Deinstallion/Updaten von Mods für Dragon Age - Deutsche Version

Inhalt:

- Einleitung
- Updates
- 3 Wege um zusätzliche Inhalte zu Installieren
--- 1. .dazip-Dateien und der daupdater
----- Updaten eines Mods mit dem daupdater
----- Deaktivierung und Deinstallation von .dazip-Dateien
------- A.) Die Deinstallation mithilfe des Toolsets
------- B.) Die Deinstallation "von Hand"
- "Force Loading" - Erzwungenes Laden von gespeicherten Spielständen
--- 2. Mod-Dateien welche den Override Ordner benutzen
----- Deinstallation/Updatenes von Dateien welche den Override Ordner benutzen
- Schlu ...

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Posted by jwvanderbeck on 22:38, 24 November 2009 in Using the toolset

In this tutorial we’re going to take a look at how to go about packaging your mod up into a nice clean, professional, form for release to other players.

We’ll look at how to build a .DAZIP package, how to create custom String entries in our module’s Talk Table, and how to go about adding a custom Icon for our module as well.

Read the full tutorial ...

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Posted by Alexspeed on 01:38, 24 November 2009 in Using mods



Content:

- Editorial
- Updates
- 4 Ways of Content adding
--- 1. .dazip-Files and the daupdater
----- Updating a mod with the daupdater
----- Deactivation and Uninstallation of .dazip-files
------- A.) The Uninstall with the Toolset
------- B.) The manual Uninstall
- Force Loading Savegames
--- 2. Modfiles that use the Override Folder
----- Uninstallation/Updates of files that use the Override Folder
--- 3. using DAModder to manage mods
----- How to install a Mod with DAModder
----- How to uninstall a Mod with DAModder
----- How to make a Mod compatible with DAModder
- Epilogue
- A word to the Mod-Authors
- Some helpfull Links
- ...

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Posted by pierrejaquet on 10:11, 22 November 2009 in Miscellaneous

First you need to enable the console to use these cheats. check this tutorial: tutorial


runscript addxp [number] - don't go above 50,000 at a time.....
runscript levelparty [number] - levels party to desired level
runscript zz_money [number] - Don't go above 1,000,000
runscript zz_reveal_map - Reveals Map

runscript addtalent xxxx -- see list below
runscript removetalent xxxx -- see list below
runscript healplayer - Instantly heals all party members

runscript cheat - Adds 30 armor and 100 defense to Party for 120 seconds

runscript pc_immortal - god mode
runscript SetPlayerImmortal - Same as pc_immortal

runscript warrior - Makes player warrior
runs ...

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Posted by pierrejaquet on 09:59, 22 November 2009 in Miscellaneous

Hello, you will learn how to unlock the console. for that just make a shortcut to the daorigins.exe and add " -enabledeveloperconsole" at the end of the shortcut and then launch your game with the shortcut, and while in game use the ~ or § key to open the console (see pic bellow )

daorigins.exe


How the short cut should look like:


...

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Posted by pierrejaquet on 09:17, 22 November 2009 in Miscellaneous

Hello, you will learn how to unlock all specializations, talents, and skills.

How to do that ? simply edit the savegame.

Step by step:

1. open the dragon age toolset

2.click on file,open file and open your save
(C:\Users\pierrejaquet\Documents\BioWare\Dragon Age\Characters\Solona\Saves\QuickSave_1\savegame.das)

Now naviguate to SAVEGAME_PLAYERCHAR->SAVEGAME_PLAYERCHAR_CHAR->SAVEGAME_CREATURE_STATS->SAVEGAME_STATLIST

and if you want to edit values for your compagnons go to SAVEGAME_PARTYLIST->SAVEGAME_PARTYPOOLMEMBERS-><number>->SAVEGAME_CREATURE_STATS->SAVEGAME_STATLIST

3.Now Simply edit the values with the help of the table at the ...

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Posted by Nodrak on 03:05, 20 November 2009 in Scripting

Tutorial Subject
The purpose of this tutuorial is to illustrate how to modify the spell Fireball. Much of the logic that defines spell properties is done in code instead of 2da files, we will be opening up some scripts, and modifying the damage value of fireball. (Not all spell properties are in code, there are still some that are handeled by 2da's)

Tutorial Content
This will be a brief tutorial on how to alter the damage of Fireball in your Dragon Age OC (Original Campaign).

Setup
Altering the damage of spells and talents in Dragon Age is not done through the 2da files, even though it would have been more convenient to do so. I suspect it was done this way for performance reasons. Moving along, open ...

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